You know what they say: If at first you don't succeed, join the team doing the remake. Veteran game developer David Jones, responsible for classics like Lemmings, Grand Theft Auto and Crackdown, made an MMO called APB a little while back that eventually closed up shop in record time. Then, a company called GamersFirst bought the rights to APB, and made plans to redevelop it as APB Reloaded. Now, that same David Jones has joined the free-to-play remake in "an advisory role."

Really? GamersFirst says it's excited to have Jones around to "share his vast game design experience during critical design stages of the ongoing development of APB Reloaded." That sounds good, we guess. Everybody deserves a second chance,... (Continue Reading...)

Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.

The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.
Gallery: Kid Icarus: Uprising (1/19/12)(Continue Reading...)


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