Bringing Quarrel to XBLA seems like a no-brainer. The game's done very well on iOS, and it was intended for Microsoft's platform in the first place. But in a post on Denki's official blog, managing director Colin Anderson says that the game (which began as the prototype above) was rejected by "almost every games publisher in the world. Sometimes twice; occasionally three times."

The acquisition teams at game publishers liked it, apparently, but the finance and marketing departments ... not so much. They suggested, says Anderson, that the game was too difficult, that it was broken because you sometimes had to beat opposing players with fewer letters to make words, or because gamers in general "just don't buy word games."

Obviously, the iOS version proved that... (Continue Reading...)

Homefront developer Kaos Studios notes on its forums that it's currently investigating reports of the game "freezing" on both the PS3 and Xbox 360. The company asks for patience, as it "will need a bit of time" to figure out what the problem is. Of course, if they do figure it out, then comes the console certification process (fun times).

THQ and Kaos Studios can't seem to catch a break during the high-profile Homefront's launch week. Despite solid initial sales of 375,000 units of the game, bad review scores have punched THQ's stock price and yesterday's pricing "race to the bottom" by Amazon and Walmart didn't help perception. For its part, THQ issued the following comment on the price drops:
Amazon and Wal-Mart.com have raised the prices back up... (Continue Reading...)


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