Stuttering, unwieldy exploration in the PlayStation 3 version of Skyrim may be a symptom of the game's design and its consumption. Players report dramatically impeded performance creeping into the frigid realm, as save files grow and in-game clocks count down to the imminent death of a social life.

The problem, while particular to the game's complexity and duration, may be rooted in memory management, according to pixel counting pros Digital Foundry. "The bottom line is that Skyrim is an unbounded game world running on a space-constricted system - and this applies regardless of the platform you play it on, hence reports of the PC version running out of address space and displaying solid colours instead of textures," says Tom Morgan. "The PlayStation 3 is unfortunate in that it's the platform with the most... (Continue Reading...)

Details have begun trickling out from Sweden-based Mojang Studios about the mobile version of Minecraft for iOS and Android. Taking to the comment-fertile grounds of Reddit, developer Jens Bergensten broke down some users' questions about the ongoing project. For starters, he says the "Pocket Edition" of Minecraft "will not synch with the PC version" as the engine has been rebuilt for iOS support. Without stating numbers for iOS, he said that it's running "around 30-35 fps on the Xperia Play."

He also confirmed multiplayer support -- "in LAN environments" only, likely meaning WiFi, though "Bluetooth support may come later." Additionally, he says the game will be "exclusive to Xperia Play for a while," before coyly noting that he "can't tell you how... (Continue Reading...)


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