Sony's next big internally developed PlayStation Vita game, Gravity Rush, is still a few months from launch in North America. In Japan, however, the game has been out since early February, freeing up art director Yoshiaki Yamaguchi to present his work on the already completed game to a room of GDC 2012 attendees this morning.

Yamaguchi spoke of how cel shading and creating a living world helped to service the project's open world gameplay. "The color of the sky provides information about location or acts as sort of like a symbol for that place. However, just simply applying a layer of color would be too direct or too strong, and may even feel out of place," he said. "So we crafted this atmospheric sort of simulation to give it a more natural feel and... (Continue Reading...)







Endless Space is a 4X sci-fi strategy game by Amplitude Games, a new Paris outfit made up of former Electronic Arts and Ubisoft folks. A couple things make this announcement interesting. For starters, given their pedigree, the devs plan to come at this game from the potential blockbuster mentality, a rare occurence in the strategy genre. The other is the developer is looking for the community to get involved in what it's calling the "GAMES2GETHER" initiative.

"Few industries have such a vocal community and even fewer have the luxury of listening to the feedback that it provides," said Amplitude CEO Mathieu Girard. "Now that we're independent and get to call the shots, the whole team shares the dream of bringing this interactivity and support one step... (Continue Reading...)


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