Despite the fresh renaissance the fighting game genre has grown into over the last couple of years, the medium is still dominated by the superpowers that brought it to its knees during the late twentieth century: Capcom, Namco Bandai, SNK Playmore, etc. Now, however, a new challenger comes.

Skullgirls, the debut title from Reverge Labs, is unique in that it's one of the very few original IP fighting games to come out since the genre regained its popularity. What's more, its also an anime-style 2D fighter from an American development studio, which is crazy. I've been following Skullgirls' production since it was announced last year, and as much as I wish it were the paradigm-shifting indie darling the fighting game scene so desperately needs, that is sadly not the case.
Gallery: Skullgirls... (Continue Reading...)
Capcom was showing a playable build of its latest, and weirdest, crossover fighter, Street Fighter X Tekken at E3. So I'm sure producer Yoshinori Ono had dealt with his share of dazed, sputtering journalists in interviews, all fresh from having their minds scrambled by a mix of Tekken speed, Street Fighter controls (mostly) and unfamiliar rules from both sides. But Ono himself was energetic as usual, sitting in a meeting room within Capcom's E3 booth, Blanka figure, as ever, nearby.

He helped make sense of the mishmash of new rules, the X (cross) in the name -- and of the addition of a new element, Infamous's Cole... (Continue Reading...)


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