Warren Spector recently told GamesIndustry.biz that over 700 people worldwide were working on his next game, which of course turned out to be Disney Epic Mickey 2: The Power of Two. To us, that seemed unfathomably vast -- it's larger than Capcom's estimate for Resident Evil 6 by 100 heads. So, in order to get a handle on it, we asked Spector how that roster breaks down.

"'Breakdown' is a good word for it, actually," he joked. "The internal team size at Junction Point is about the same as it was on the first game. To have any chance [with an AAA game] -- I'm not saying we did succeed or will succeed, that's for you guys to decide -- you need 150-200 people these days. You just can't do it with... (Continue Reading...)


We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.

Disgaea is a series that just seems to work better in portable form. The series' approach to character building - in which you can basically raise levels to stratospheric proportions with time, effort, and the best power-leveling locales - is more suited to on-the-go play. It's a lot easier to make your way through the randomly generated Item Worlds to level up your gear in thirty-minute commute blocks, putting your system to... (Continue Reading...)


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